
Blade of the Abyss Prototype
🩸 Core Features
- Monsters are attacked automatically; you can change the target by clicking on a monster.
- Interact with other objects like chests, doors, items, by clicking.
Explore Rooms
- After each room, choose from 2–4 doors. Pick your next fight, treasure, or shop.
Loot is Everywhere
- Find and equip randomized gear with classic RPG stats: damage, crit chance, attack speed, and more.
Level Up & Upgrade
- Earn XP, collect gold, shop, and grow stronger. Spend level-up points to permanently boost your stats.
Built for Replayability
- Procedurally generated rooms, randomized loot, unique room types, and long-term meta progression keep each run fresh.
🧠Inspired By
Diablo, Path of Exile, Clicker Heroes, Vampire Survivors, Loop Hero, Might and Magic
🔥 About This Prototype
This is an early gameplay prototype focused on testing the core loop. Most systems are already implemented, check the features above for what’s included.
What’s Missing:
Spells and abilities are not in yet. If players show interest, I plan to add them next before starting full development.
Have feedback or ideas? Drop a comment! I'm especially considering adding a better town, more abilities, and deeper meta systems.
Assets:
- Roguelike Tiles (large collection) | OpenGameArt.org
- Free Hurt Sound Effects Download - Pixabay
- FreePD.com - Free Public Domain Music Creative Commons 0 Completely Royalty Free
- Heroic Asset Series: Buildings Pack by Aleksandr Makarov
Published | 16 hours ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Dweomer |
Genre | Role Playing |
Made with | Godot |
Tags | Action RPG, auto-battler, autobattler, Dark Fantasy, Dungeon Crawler, Hack and Slash, Incremental, Loot, Pixel Art, Roguelike |
Average session | About a half-hour |
Inputs | Mouse |
Comments
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Hello, enjoying the game. I found a minor spelling error in one of the shops; Magical Stronger Helmer. Also; pushing the mute button only turns off the music. A volume slider would be great(if possible). Going to follow the progress of this game, thank you for your time and effort in creating it.
Thank you for the feedback, i will add a proper menu :)
This is fun! I liked the gameplay loop. Some clearer information to start out would be helpful - I didn't know how to sell anything until I found a town portal scroll, so I was just trashing gear. Maybe start the player in town so they can see the options before entering the dungeon? It would also be nice to be able to just drag the cursor over the gold to pick it up, or click and drag if you still want some friction.
Some proofreading would help! There are some typos here and there in the items and stats ("Strenght", "Helmer", etc)
ty for the feedback :) i like the idea of starting from town once there are more areas i will implement it.
Loved the game, It's fun and addictive
I think you should add more stats and maybe 1 or 2 bosses (idk if theres any, haven't seen one so I'm assuming)
Good stuff and keep up the good work!
ty for the kind words, i have some ideas for the next update but first i need to see if people like the quite simple gameplay :D